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NCT07362004

Virtual Reality-Based Timed Up and Go Test in Young Adults

Not yet recruiting Last updated 23 January 2026
What this trial tests

trial testing Clinical Assessments in Functional Mobility in 60 participants. Not yet recruiting.

Timeline
2 February 2026
Primary endpoint
30 June 2026
30 July 2026

Quick facts

Lead sponsorSelcuk University
StatusNot yet recruiting
Study typeOBSERVATIONAL
Enrollment60
Start date2 February 2026
Primary completion30 June 2026
Estimated completion30 July 2026
Sites1 location across Turkey (Türkiye)

Drugs / interventions tested

Conditions studied

Sponsor

Selcuk University

Who can join

Adults 18 to 30, any sex, with Functional Mobility or Virtual Reality-Based Functional Assessment. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

Functional mobility encompasses the essential motor skills required for individuals to perform activities of daily living independently and safely. One of the most commonly used methods for assessing this parameter is the Timed Up and Go (TUG) test. The TUG test involves standing up from a chair, walking, turning, walking back three meters, and sitting down, and it is a measurement tool that has demonstrated high sensitivity and reliability in clinical practice for evaluating lower extremity function, mobility, and fall risk. However, tests conducted in conventional clinical settings have limitations in terms of standardization due to examiner-related variability, environmental influences, and measurement subjectivity. These factors may lead to measurement errors, particularly when detecting small performance differences. Advances in virtual reality (VR) technology offer an innovative approach to the assessment and training of motor performance by recreating real-life scenarios in a three-dimensional and interactive manner. VR-based systems allow simultaneous observation of motor and cognitive processes while enhancing user motivation and engagement, thereby making the assessment process more dynamic. Recent studies have demonstrated that VR applications are effective tools in neurological rehabilitation, particularly in conditions such as multiple sclerosis (MS), for improving balance, walking speed, and functional mobility. A review of the existing literature reveals that studies evaluating the validity and reliability of VR-based functional tests are limited. Moreover, to date, no study has specifically focused on the validity and reliability of the TUG test in an immersive VR environment for assessing lower extremity functional mobility. Therefore, this study aims to address a significant gap in the literature by being one of the first investigations to examine the validity and reliability of a VR-based version of the TUG test. This study aims to determine the feasibility, validity, and reliability of the TUG test administered in an immersive VR environment in asymptomatic young adults aged 18-30 years. Additionally, the relationships between VR-based TUG outcomes and the 4-Meter Walk Test, the Four Square Step Test, and lower extremity muscle strength measurements will be examined.

Publications & conference data

No peer-reviewed publications indexed yet for this trial.

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Other trials of Clinical Assessments

Trials testing the same drug.

Other recruiting trials for Functional Mobility

Currently open trials in the same condition.

Other Selcuk University trials

Trials by the same sponsor.

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Data sources for this page

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