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NCT05173480

Does Virtual Reality Rehabilitation Improve Mobility, Balance, and Walking in Patients With Total Hip Arthroplasty?

Status unknown NA Last updated 31 January 2023
What this trial tests

NA trial testing Conventional rehabilitation in Total Hip Arthroplasty in 75 participants. Status unknown.

Timeline
15 March 2022
Primary endpoint
31 December 2023
1 June 2024

Quick facts

Lead sponsorMauro Crestani
PhaseNA
StatusStatus unknown
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingquadruple
Primary purposetreatment
Enrollment75
Start date15 March 2022
Primary completion31 December 2023
Estimated completion1 June 2024
Sites1 location across Italy

Drugs / interventions tested

Conditions studied

Sponsor

Mauro Crestani

Who can join

Adults 45 to 85, any sex, with Total Hip Arthroplasty. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

This study aims to assess the efficacy of virtual reality through the Virtual Reality Rehabilitation System (VRRS) added to conventional rehabilitation versus conventional rehabilitation alone, for improving mobility, balance, and walking assessed by Timed Up and Go after primary Total Hip Arthroplasty.

Publications & conference data

No peer-reviewed publications indexed yet for this trial.

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Other trials of Conventional rehabilitation

Trials testing the same drug.

Other recruiting trials for Total Hip Arthroplasty

Currently open trials in the same condition.

Verify against primary sources

Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT05173480.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing