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NCT04221139

Virtual Reality: Its Effect on Physical Activity Intensity and Pain Sensitivity

Completed NA Last updated 24 January 2024
What this trial tests

NA trial testing Virtual Reality games in Physical Activity in 60 participants. Completed in 17 February 2023.

Timeline
1 February 2020
Primary endpoint
17 February 2023
17 February 2023

Quick facts

Lead sponsorIndiana University
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationna
Designsingle group
Maskingnone
Primary purposeother
Enrollment60
Start date1 February 2020
Primary completion17 February 2023
Estimated completion17 February 2023
Sites1 location across United States

Drugs / interventions tested

Conditions studied

Sponsor

Indiana University

Who can join

Adults 18 to 30, any sex, with Physical Activity. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

The purpose of this research study is to evaluate physical activity intensity levels, enjoyment, and pain perception during virtual reality (VR) active games in healthy young adults.

Publications & conference data

1 peer-reviewed publication reference this trial (live from Europe PMC):

  1. Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games.
    Evans E, Naugle KE, Kaleth AS, Arnold B, et al · · 2021 · cited 26× · PMID 34449262 · DOI 10.1089/g4h.2021.0036

Verify or expand the search:

Other recruiting trials for Physical Activity

Currently open trials in the same condition.

Other Indiana University trials

Trials by the same sponsor.

Verify against primary sources

Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT04221139.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing