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NCT03569618: DigCog

Digital Cognition in Multiple Sclerosis

Completed NA Results posted Last updated 26 October 2020
What this trial tests

NA trial testing Tablet-based Game in Multiple Sclerosis in 44 participants. Completed in 15 January 2019.

Timeline
1 April 2018
Primary endpoint
1 November 2018
15 January 2019

Quick facts

Lead sponsorUniversity of California, San Francisco
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingtriple
Primary purposetreatment
Enrollment44
Start date1 April 2018
Primary completion1 November 2018
Estimated completion15 January 2019
Sites1 location across United States

Drugs / interventions tested

Conditions studied

Sponsor

University of California, San Francisco

Who can join

Adults 18 to 71, any sex, with Multiple Sclerosis or Cognitive Decline. Patients with the condition only — healthy volunteers not accepted.

Results — posted to ClinicalTrials.gov

Per-arm endpoint measurements with 95% confidence intervals where reported. Source: trial results section.

Change in Processing Speed After 6 Weeks of Treatment With a Digital Therapeutic 'Game 1', vs. 'Game 2'. Primary · Baseline and 6 weeks

Processing speed is being measured by the Symbol Digit Modalities Test (SDMT) score. SDMT measures the time to pair abstract symbols with specific numbers. The test requires visuoperceptual processing, working memory, and psychomotor speed. The score is the number of correctly coded items in 90 seconds. (max=110, min=0). Higher scores indicate improvement. Lower scores indicate worsening.

GroupValue95% CI
AKL-T036.10± 4.62
AKL-T093.55± 7.51
Number of Participants With at Least 4-point Increase in SDMT Above Their Baseline Value 8 Weeks After Treatment Secondary · 14 weeks

Number of participants showing a clinically meaningful 4+ point increase in SDMT (symbol digit modalities test) relative to baseline SDMT score. Comparison of SDMT changes 8 weeks after end of treatment with Tool 1 vs. Tool 2.

GroupValue95% CI
AKL-T0314
AKL-T097
Change in Mood After 6 Weeks Treatment With Game 1 vs. Game 2 Secondary · Baseline and 6 weeks

Comparison of changes in mood (depression, anxiety). Depression measured using the Center for Epidemiologic Studies Depression Scale (CES-D). Possible range of scores is zero to 60, with the higher scores indicating the presence of more symptomatology. Anxiety measured using the State-Trait Anxiety Inventory - State subtest (STAI-S) and the State-Trait Anxiety Inventory - Trait subtest (STAI-T). Both have 20 questions and a score range 20-80, with higher scores indicating greater anxiety.

Depression (CES-D)
GroupValue95% CI
AKL-T031.11± 6.14
AKL-T09-.90± 5.57
Anxiety - State (STAI-S)
GroupValue95% CI
AKL-T03.05± 4.64
AKL-T09.21± 8.93
Anxiety - Trait (STAI-T)
GroupValue95% CI
AKL-T03.77± 4.10
AKL-T09.35± 3.35
Change in Fatigue After 6 Weeks Treatment With Game 1 vs. Game 2. Secondary · Baseline and 6 weeks

Fatigue is being measured by the Modified Fatigue Impact Scale (MFIS) which has participants rank 21 items on 1 to 4 (never to always) scale. The score is the sum of these subscales. (max=84, min=0) Lower scores indicate improvement. Higher scores indicate worsening.

GroupValue95% CI
AKL-T03-4.79± 6.27
AKL-T09-2.95± 9.55
Change in a Digital Cognitive Battery After 6 Weeks Treatment With Game 1 vs. Game 2. Secondary · Baseline and 6 weeks

Comparison of changes in scores on Match, a tablet-based assessment of processing speed and executive function. Performance is gauged on a continuous scale using the total number of correct responses given in 2-minutes. The minimum possible score is 0 (no correct responses) with higher scores indicating better performance (no maximum possible score).

GroupValue95% CI
AKL-T030.94± 3.54
AKL-T090.35± 4.66
Change in Paper and Pencil Cognitive Testing After 6 Weeks Treatment With Game 1 vs. Game 2. Secondary · Baseline and 6 weeks

Comparison of changes in cognition, as assessed using the BICAMS battery (Brief International Cognitive Assessment for Multiple Sclerosis) and PASAT (Paced Auditory Serial Addition Test). The BICAMS battery is composed of 3 tests (for all, higher scores indicate better performance): (1) The Symbol Digit Modalities Test (SDMT), a measure of information processing speed where performance is gauged by the number of correct responses given in 90-seconds, with a minimum possible score of 0 and maximum of 110. (2) The California Verbal Learning Test-II (CVLT-II) is a 5-trial auditory/verbal learning

SDMT
GroupValue95% CI
AKL-T036.10± 4.62
AKL-T093.55± 7.51
CVLT-II
GroupValue95% CI
AKL-T032.05± 9.14
AKL-T095.20± 8.60
BVMT-R
GroupValue95% CI
AKL-T030.70± 4.47
AKL-T093.25± 5.23
PASAT
GroupValue95% CI
AKL-T032.72± 5.41
AKL-T092.53± 7.19

Sponsor's own description

A DIGITAL THERAPEUTIC TO IMPROVE THINKING IN MULTIPLE SCLEROSIS WHO: 65 participants with a confirmed diagnosis of Multiple Sclerosis (MS) WHY: Purpose of the study is to compare the effect of 2 tablet-based brain training digital tools on important components of thinking (cognition). WHAT: Complete a set of tests (physical and cognitive) at baseline, 6 weeks and 14 weeks, and use one of two brain training tools on an iPad in your home, for 25 minutes a day, 5 days a week, for 6 weeks. WHERE: UCSF WEILL INSTITUTE FOR NEUROSCIENCES (675 Nelson Rising Lane, San Francisco, CA)

Publications & conference data

4 peer-reviewed publications reference this trial (live from Europe PMC):

  1. A novel in-home digital treatment to improve processing speed in people with multiple sclerosis: A pilot study.
    Bove R, Rowles W, Zhao C, Anderson A, et al · · 2021 · cited 24× · PMID 32584155 · DOI 10.1177/1352458520930371
  2. Assessing Cognitive Function in Multiple Sclerosis With Digital Tools: Observational Study.
    Hsu WY, Rowles W, Anguera JA, Anderson A, et al · · 2021 · cited 22× · PMID 34967751 · DOI 10.2196/25748
  3. Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis: Observational Study.
    Hsu WY, Rowles W, Anguera JA, Zhao C, et al · · 2021 · cited 19× · PMID 33470940 · DOI 10.2196/24356
  4. Virtual reality for multiple sclerosis rehabilitation.
    De Keersmaecker E, Guida S, Denissen S, Dewolf L, et al · · 2025 · cited 6× · PMID 39775922 · DOI 10.1002/14651858.cd013834.pub2

Verify or expand the search:

Other recruiting trials for Multiple Sclerosis

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Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT03569618.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing