Feasibility of AllyQuest will be based on recruitment success as measured by the total number of individuals who are screened vs. the total number of individuals who are recruited and subsequently enrolled.
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 20 |
Last reviewed · How we verify
AllyQuest: Engaging HIV+ YMSM in Care Through Social Networking and Gamification
NA trial testing AllyQuest in Hiv in 20 participants. Completed in 3 January 2017.
| Lead sponsor | University of North Carolina, Chapel Hill |
|---|---|
| Phase | NA |
| Status | Completed |
| Study type | INTERVENTIONAL |
| Allocation | na |
| Design | single group |
| Masking | none |
| Primary purpose | other |
| Enrollment | 20 |
| Start date | 1 August 2015 |
| Primary completion | 3 January 2017 |
| Estimated completion | 3 January 2017 |
University of North Carolina, Chapel Hill
Adults 16 to 24, male only, with Hiv or HIV/AIDS. Patients with the condition only — healthy volunteers not accepted.
Per-arm endpoint measurements with 95% confidence intervals where reported. Source: trial results section.
Feasibility of AllyQuest will be based on recruitment success as measured by the total number of individuals who are screened vs. the total number of individuals who are recruited and subsequently enrolled.
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 20 |
Feasibility of AllyQuest will be based retention as measured by the number of missed follow up interviews. Follow up attempts will be documented.
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 17 |
Feasibility of AllyQuest will be based on usage as measured by the average number days participants access the app.
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 21.2 | ± 14.1 |
Feasibility of AllyQuest will be based on the number of individuals who enroll and do not participate.
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 3 |
Feasibility of AllyQuest will be based on usage as measured by the average time spent using app.
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 158.4 | ± 114.1 |
Feasibility of AllyQuest will be based on usage as measured by the average number of activities completed (daily quests), articles read, and social posts made.
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 8.8 | ± 7.3 |
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 12.9 | ± 12.5 |
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 15.8 | ± 13.5 |
Feasibility of AllyQuest will be based on usage as measured by the average number of days participants logged their medications in the app.
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 19.4 | ± 13.2 |
Acceptability of AllyQuest will be measured by the System Usability Scale (SUS). An 11-item, 7-point Likert scale of subjective assessments of usability (1=strongly agree; 7=strongly disagree). The SUS is technology independent and provides a global measure of system satisfaction and sub-scales of usability and learnability.
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 4.41 | ± 1.18 |
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 4.76 | ± 0.56 |
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 4.47 | ± 1.01 |
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 4.53 | ± 1.01 |
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 4.53 | ± 0.62 |
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 4.18 | ± 0.95 |
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 1.65 | ± 0.86 |
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 1.71 | ± 1.16 |
Acceptability of AllyQuest will be assessed using the Client Satisfaction Questionnaire (CSQ-8). The CSQ-8 was used to assess global intervention satisfaction. The CSQ-8 has eight items (quality of app, kind of service received from app, app met needs, recommend app to a friend, amount of help received from app, effectiveness of app for dealing with health problem, overall satisfaction, and willingness to use the app again). These domains are assessed on a 4-point response scale with individually specified anchors. Participant responses are scored from 1 to 4, and thus the possible total score
| Group | Value | 95% CI |
|---|---|---|
| AllyQuest Pilot | 27.8 | ± 5.9 |
AllyQuest is a novel, high impact secondary prevention intervention delivered via mobile phones to improve linkage and engagement in care among newly diagnosed HIV+ young men who have sex with men (YMSM). The features of the intervention aim to target previously identified barriers to care among newly diagnosed youth, namely, low HIV health literacy, lack of social support, and internalized stigma related to their diagnosis. AllyQuest will be an interactive mobile phone intervention for HIV+ YMSM that utilizes social networking, game-based mechanics and a story-based framework to guide behavior change. Grounded in Social Cognitive Theory, narrative communication and the principles of persuasive technology, the intervention is designed to capitalize on social involvement as a means through which HIV+ YMSM can receive information and social support, experience social norms and reflective appraisals, and feel a sense of connectedness to peers.
No peer-reviewed publications indexed yet for this trial. Completed trials usually publish results within 12-18 months.
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