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NCT07367256

Using Virtual Reality to Improve Emotion Understanding in Children With Autism

Recruiting now NA Last updated 26 January 2026
What this trial tests

NA trial testing Oculus intervention in Autism in 30 participants. Currently enrolling.

Timeline
2 February 2026
Primary endpoint
30 June 2026
31 July 2026

Quick facts

Lead sponsorIstituto per la Ricerca e l'Innovazione Biomedica
PhaseNA
StatusRecruiting now
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingsingle
Primary purposetreatment
Enrollment30
Start date2 February 2026
Primary completion30 June 2026
Estimated completion31 July 2026
Sites1 location across Italy

Drugs / interventions tested

Conditions studied

Sponsor

Istituto per la Ricerca e l'Innovazione Biomedica — full company profile →

Who can join

Adults 7 to 10, any sex, with Autism or Autism Disorder. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

Autism Spectrum Disorders (ASD) are neurodevelopmental conditions characterized by difficulties in social interaction, communication, and in understanding one's own and others' mental and emotional states. In particular, skills related to the recognition, understanding, and regulation of emotions represent a significant area of vulnerability in children with high-functioning ASD, with important consequences for social and relational functioning. The present study aims to evaluate the effectiveness of an intervention protocol designed to enhance socio-emotional understanding, with a specific focus on the recognition of basic and complex emotions, the expansion of emotional vocabulary, the association between situations, thoughts, and emotions, and the differentiation between thoughts and emotions. Furthermore, the study seeks to investigate the role of immersive technology (Oculus) as a potential facilitator of emotional learning compared to a traditional intervention approach. The sample will consist of children with a diagnosis of high-functioning ASD, aged between 7 and 10 years, with sentence-level language abilities, the capacity to narrate non-present events, and an intellectual quotient above 80 (assessed using the Griffiths Scales or the WISC-IV). Participants will be divided into two groups: an experimental group (OCULUS), which will receive the intervention mediated by the use of Oculus technology, and a control group which will undergo the same protocol without technological support.

Publications & conference data

No peer-reviewed publications indexed yet for this trial.

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Currently open trials in the same condition.

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Data sources for this page

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