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NCT07006363: IASTM
Investigation of the Immediate Effect of IASTM on Some Parameters in E-Sports Players
NA trial testing IASTM in Cervical Pain, Posterior in 20 participants. Not yet recruiting.
21 June 2025
Quick facts
| Lead sponsor | Bahçeşehir University |
|---|---|
| Phase | NA |
| Status | Not yet recruiting |
| Study type | INTERVENTIONAL |
| Allocation | randomized |
| Design | parallel |
| Masking | single |
| Primary purpose | treatment |
| Enrollment | 20 |
| Start date | 14 June 2025 |
| Primary completion | 21 June 2025 |
| Estimated completion | 14 July 2025 |
| Sites | 1 location across Turkey (Türkiye) |
Drugs / interventions tested
- IASTM
Conditions studied
- Cervical Pain, Posterior — all drugs for Cervical Pain, Posterior →
- Musculoskeletal Disorder of the Neck — all drugs for Musculoskeletal Disorder of the Neck →
- Neck Pain — all drugs for Neck Pain →
- Posture — all drugs for Posture →
Sponsor
Bahçeşehir University
Who can join
Adults 18 to 30, any sex, with Cervical Pain, Posterior or Musculoskeletal Disorder of the Neck. Patients with the condition only — healthy volunteers not accepted.
Sponsor's own description
Due to the nature of competitive sports, frequent and regular training by e-sports players to increase their performance provides e-athletes with success in the field, but it also increases the time spent in front of the screen. It is known that e-athletes train for an average of 5.5 to 10 hours per day. Therefore, sedentary behavior that develops due to screens is an issue that e-athletes should be careful about. While reasons such as disrupted sleep patterns, increased stress levels and mood changes experienced in the game following increased screen time negatively affect cardiovascular and metabolic health, the fact that e-sports do not require any physical effort also negatively affects the e-sports player's muscular activation. Due to the reasons mentioned, e-sports can cause chronic diseases in the long term. The process from the presence of a stimulus to the execution of the action that will occur following the stimulus is called reaction time. Reaction time can also be described as the value taken when a stimulus exceeds the threshold value, when movement is released or at the beginning of the explosive response. Reaction time consists of stages. The process, which starts with the transmission of the sensory stimulus through the receptors, establishes a perceptual link with the motor response and decides to produce a reactive response, and ends with the process of producing a movement that requires muscular force in the perceptual process. In studies conducted on e-sports players, the most common complaints resulting from long training periods are vision problems and eye fatigue, followed by pain experienced especially in the back, neck and wrist areas. E-sports players perform with poor posture compared to traditional athletes. Games played on mobile phones, especially computer-based games, cause changes in the structure of the spine, pain complaints, movement limitations, and loss of stability and balance. It is argued that the main reason for the pain experienced by approximately half of the players is the anterior displacement of the head due to the prolonged static position spent in front of the screen after a certain number of minutes and the pains brought about by muscle strength imbalances. To our knowledge, there is no study in the literature that investigates the immediate effect of a myofascial release technique applied to university student e-sports players on hand reaction time, neck pain and cervical joint position sense parameters. The aim of this study is to investigate the instantaneous effect of a myofascial release technique, the Graston Technique, on hand reaction time, neck pain and cervical joint position sense in university student e-sports players. Our study is valuable in this respect.
Publications & conference data
No peer-reviewed publications indexed yet for this trial.
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Related trials
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Trials testing the same drug.
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- NCT06899685 — KT vs IASTM on Upper Trapezius Myofascial Trigger Points To Compare Effect of KT VS IASTM on Pain Intensity, Pain Pressu · NA · recruiting
- NCT06686706 — Effects of IASTM and Kinesiotaping in Plantar Fascitis · NA · recruiting
Other recruiting trials for Cervical Pain, Posterior
Currently open trials in the same condition.
- NCT07021586 — Tongue Pressure in Middle-Aged and Elderly Individuals With Chronic Cervical Pain · recruiting
Other Bahçeşehir University trials
Trials by the same sponsor.
- NCT07475819 — Posture Exercises and Ergonomics Education · NA · not yet recruiting
- NCT07453654 — Eye Exercises and Self-Cervical Mobilization in Office Workers With Neck Pain · NA · not yet recruiting
- NCT07471204 — Evaluation of Muscle Oxygenation and Recovery Dynamics in Individuals With Knee Osteoarthritis · recruiting
- NCT06749340 — Examining the Effects of Different Resistive Exercise Programs in Individuals With Compensated Liver Cirrhosis · NA · not yet recruiting
- NCT07367308 — External vs Combined Focus Effects on Landing in Female Athletes · NA · recruiting
Verify against primary sources
- ClinicalTrials.gov — authoritative US registry record
- WHO ICTRP — international registry index
- EU Clinical Trials Register
- Sponsor press releases (Google)
- Trial protocol + status: ClinicalTrials.gov NCT07006363 (US National Library of Medicine, public domain)
- Drug + disease cross-links: matched in real time against Drug Landscape's normalised drug + company + condition tables
- Sponsor: as reported to ClinicalTrials.gov by Bahçeşehir University
- Last refreshed: 5 June 2025
Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT07006363.
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