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NCT06304454

Board Games at Kindergarten (5 Years Old) to Improve Cognitive and Emotional Processes

Status unknown NA Last updated 12 March 2024
What this trial tests

NA trial testing Board game intervention in Kindergarten Children in 26 participants. Status unknown.

Timeline
15 January 2024
Primary endpoint
29 February 2024
15 March 2024

Quick facts

Lead sponsorBrain In Game scientific-technical service
PhaseNA
StatusStatus unknown
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingdouble
Primary purposeprevention
Enrollment26
Start date15 January 2024
Primary completion29 February 2024
Estimated completion15 March 2024
Sites1 location across Spain

Drugs / interventions tested

Conditions studied

Sponsor

Brain In Game scientific-technical service

Who can join

Adults 5 to 6, any sex, with Kindergarten Children. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

Cognitive (i.e. executive functions, memory) and socio-emotional (i.e. affection recognition) processes emerges at first years. These processes have been frequently related to adequate academic performance in the scientific literature (Passolunghi et al, 2015). Current research aimed at training cognitive processes found promising results using board game as a cognitive tool in children (Passolunghi \& Costa, 2016). Considering the growing interest of teachers in this playful and possibly educational, cognitive and socio-emotional resource, a game program for these purposes has been designed to be used in kindergarten classrooms. The main aim of the present study is to test the efficacy of a cognitive and emotional training program in the classroom based on board games in kindergarten students (5 years old). For this, there will be an experimental group that will carry out the cognitive and emotional game program in the classroom implemented by the teachers of the participating centers, and a control group that will be on board games that do not directly activate cognitive and emotional processes. At the end of the interventions, the groups will be compensated by carrying out inversely both board game programs. The classes will be randomly assigned to an experimental group and a passive control group.

Publications & conference data

No peer-reviewed publications indexed yet for this trial.

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Other trials of Board game intervention

Trials testing the same drug.

Other Brain In Game scientific-technical service trials

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Data sources for this page

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