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NCT06304454
Board Games at Kindergarten (5 Years Old) to Improve Cognitive and Emotional Processes
NA trial testing Board game intervention in Kindergarten Children in 26 participants. Status unknown.
29 February 2024
Quick facts
| Lead sponsor | Brain In Game scientific-technical service |
|---|---|
| Phase | NA |
| Status | Status unknown |
| Study type | INTERVENTIONAL |
| Allocation | randomized |
| Design | parallel |
| Masking | double |
| Primary purpose | prevention |
| Enrollment | 26 |
| Start date | 15 January 2024 |
| Primary completion | 29 February 2024 |
| Estimated completion | 15 March 2024 |
| Sites | 1 location across Spain |
Drugs / interventions tested
- Board game intervention
Conditions studied
- Kindergarten Children — all drugs for Kindergarten Children →
Sponsor
Brain In Game scientific-technical service
Who can join
Adults 5 to 6, any sex, with Kindergarten Children. Patients with the condition only — healthy volunteers not accepted.
Sponsor's own description
Cognitive (i.e. executive functions, memory) and socio-emotional (i.e. affection recognition) processes emerges at first years. These processes have been frequently related to adequate academic performance in the scientific literature (Passolunghi et al, 2015). Current research aimed at training cognitive processes found promising results using board game as a cognitive tool in children (Passolunghi \& Costa, 2016). Considering the growing interest of teachers in this playful and possibly educational, cognitive and socio-emotional resource, a game program for these purposes has been designed to be used in kindergarten classrooms. The main aim of the present study is to test the efficacy of a cognitive and emotional training program in the classroom based on board games in kindergarten students (5 years old). For this, there will be an experimental group that will carry out the cognitive and emotional game program in the classroom implemented by the teachers of the participating centers, and a control group that will be on board games that do not directly activate cognitive and emotional processes. At the end of the interventions, the groups will be compensated by carrying out inversely both board game programs. The classes will be randomly assigned to an experimental group and a passive control group.
Publications & conference data
No peer-reviewed publications indexed yet for this trial.
Verify or expand the search:
- PubMed search for NCT06304454
- Europe PMC full search
- ASCO Meeting Library
- ESMO Meeting Library
- bioRxiv preprints
- medRxiv preprints
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Related trials
Other trials of Board game intervention
Trials testing the same drug.
- NCT04964011 — Board Game Intervention to Improve Cognitive and Daily Functioning · NA · completed
Other Brain In Game scientific-technical service trials
Trials by the same sponsor.
- NCT05267730 — Conectar Jugando: Board Games in Rural Elementary Classrooms (6-12 Years Old) to Improve Executive Functions · NA · completed
- NCT04823338 — Conectar Jugando Online: Board Games to Improve Executive Function in School-age Children (CJ-Online) · NA · completed
Verify against primary sources
- ClinicalTrials.gov — authoritative US registry record
- WHO ICTRP — international registry index
- EU Clinical Trials Register
- Sponsor press releases (Google)
- Trial protocol + status: ClinicalTrials.gov NCT06304454 (US National Library of Medicine, public domain)
- Drug + disease cross-links: matched in real time against Drug Landscape's normalised drug + company + condition tables
- Sponsor: as reported to ClinicalTrials.gov by Brain In Game scientific-technical service
- Last refreshed: 12 March 2024
Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT06304454.
Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing