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NCT06155721: RTCSSC

Development and Evaluation of Virtual Reality Experiences for Cognitive Stimulation at the Sociosanitary Center El Carme

Completed NA Results posted Last updated 23 May 2025
What this trial tests

NA trial testing Virtual Reality Cognitive Stimulation Program in Cognitive Dysfunction in 45 participants. Completed in 27 March 2024.

Timeline
30 October 2023
Primary endpoint
27 February 2024
27 March 2024

Quick facts

Lead sponsorBadalona Serveis Assistencials
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationna
Designsingle group
Maskingnone
Primary purposesupportive care
Enrollment45
Start date30 October 2023
Primary completion27 February 2024
Estimated completion27 March 2024
Sites1 location across Spain

Drugs / interventions tested

Conditions studied

Sponsor

Badalona Serveis Assistencials

Who can join

60 and older, any sex, with Cognitive Dysfunction or Mild Cognitive Impairment. Patients with the condition only — healthy volunteers not accepted.

Results — posted to ClinicalTrials.gov

Per-arm endpoint measurements with 95% confidence intervals where reported. Source: trial results section.

Usability of VR Exercises as Measured by an Adapted 8-Item System Usability Scale (SUS) Primary · immediately post-intervention, within 30 minutes after the last intervention session- 8th session (day 8)

Adapted 8-Item System Usability Scale (SUS): Score Range: 0 to 100 points Interpretation: Higher scores indicate better usability.

GroupValue95% CI
Virtual Reality Cognitive Stimulation Program81.9± 14.9
Comfort of VR Headset as Measured by an 8-Item SUS: Primary · immediately post-intervention, within 30 minutes after the 8th session (day 8)

Adapted 8-Item VR Headset Comfort Rating: Score Range: 0 to 100 points Interpretation: Lower scores indicate better comfort (as most items measure discomfort).

GroupValue95% CI
Virtual Reality Cognitive Stimulation Program86.5± 13.3
Professional´s Usability of VR Exercises as Measured by an Adapted 8-Item SUS: Secondary · Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

Scale Title: Professional System Usability Scale (SUS) Score Range: 0 to 100 points Interpretation: Higher scores indicate a professional's perception of better system usability for patient care.

GroupValue95% CI
Virtual Reality Cognitive Stimulation Program85.2± 10.9
VR Headset Comfort Rating for Professionals as Measured by an Adapted 3-Item SUS: Secondary · immediately post-intervention, within 30 minutes after the 8th session (day 8)

Scale Title: Professional System Usability Scale (SUS) Score Range: 0 to 100 points Interpretation: Higher scores indicate better comfort and ease of use for the VR headset; lower scores indicate greater discomfort and difficulty with use. This rating is based on a professional assessment of the VR headset's weight, design, and control scheme's impact on patient comfort during use.

GroupValue95% CI
Virtual Reality Cognitive Stimulation Program60.4± 22.9
Global Cognition as Measured by the Mini-Mental State Examination (MMSE) Secondary · Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

MMSE is a 30-point questionnaire evaluating orientation, attention, recall, language, and visual construction Score Range: 0 to 30 points. Higher scores means better global cognition function

GroupValue95% CI
Baseline - Virtual Reality Cognitive Stimulation Program26± 2.12
Post-Intervention - Virtual Reality Cognitive Stimulation Program26.5± 2.3
Global Cognition as Measured by the Montreal Cognitive Assessment (MoCA) Secondary · Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

MoCA is a 30-point screening tool for global cognitive function, assessing memory, attention, language, visuospatial skills, and executive function. Score Range: 0 to 30 points \- Higher scores means better global cognition function

GroupValue95% CI
Baseline - Virtual Reality Cognitive Stimulation Program19± 4.19
Post-Intervention - Virtual Reality Cognitive Stimulation Program20± 4.4
Short-Term Memory as Measured by the Digit Span Test (DST Forward Span) Secondary · Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

Forward Digit Span measures verbal short-term memory. Score Range: 0 to 9 points \- Higher scores indicate better short-term verbal memory.

GroupValue95% CI
Baseline - Virtual Reality Cognitive Stimulation Program4.5± 1.1
Post-Intervention - Virtual Reality Cognitive Stimulation Program4.5± 0.96
Working Memory as Measured by the Digit Span Test (DST Backward Span) Secondary · Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

Backward Digit Span assesses working memory and mental manipulation. Score Range: 0 to 9 points. Higher scores indicate better working memory.

GroupValue95% CI
Baseline - Virtual Reality Cognitive Stimulation Program3± 0.97
Post-Intervention - Virtual Reality Cognitive Stimulation Program3± 0.77
Visuospatial Attention as Measured by the Trail Making Test Part A (TMT-A) Secondary · Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

TMT-A measures visual attention and processing speed. The outcome is time to completion measured in seconds, typically ranging from several seconds to several minutes. Lower times (faster completion) indicate better visuospatial attention.

GroupValue95% CI
Baseline - Virtual Reality Cognitive Stimulation Program70.5± 50.4
Post-Intervention - Virtual Reality Cognitive Stimulation Program65.5± 38.3
Executive Function as Measured by the Trail Making Test Part B (TMT-B) Secondary · Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

TMTB: Trial Making Test B. Score Range: Time to complete the test measured in seconds, typically ranging from several seconds to several minutes. Lower times (faster completion) indicate better alternating attention.

GroupValue95% CI
Baseline - Virtual Reality Cognitive Stimulation Program195.5± 421
Post-Intervention - Virtual Reality Cognitive Stimulation Program205± 426
Processing Speed as Measured by the Symbol Digit Modalities Test (SDMT) Secondary · Baseline and immediately post-intervention, within 30 minutes after the 8th session (day 8)

SDMT: Symbol Digit Modalities Test. The Symbol Digit Modalities Test (SDMT) measures processing speed, attention, and visual-motor coordination. During the test, participants are required to match abstract symbols with corresponding numbers using a key. The total raw score is calculated as the number of correct symbol-digit pairs completed within a 90-second interval. There is no fixed maximum score, as it varies based on individual performance. Higher scores indicate better processing speed and cognitive performance.

GroupValue95% CI
Baseline - Virtual Reality Cognitive Stimulation Program17± 9.8
Post-Intervention - Virtual Reality Cognitive Stimulation Program18.5± 9.5
Demographics Variables Secondary · Baseline

Age: numeric

GroupValue95% CI
Virtual Reality Cognitive Stimulation Program75.5± 6.19

Adverse events — posted to ClinicalTrials.gov

Time frame: Adverse event data were collected over a 3-month period during the pilot study.. Reporting threshold: 4%. Adverse-event reports describe events observed during the trial — not all are caused by the drug.

Virtual Reality Cognitive Stimulation Program
Serious: 0/45 (0%)
Deaths: 0/45
Other adverse events (1 terms — click to expand)

ReactionSystemVirtual Reality Cognitive …
CybersicknessEar and labyrinth disorders

Data from ClinicalTrials.gov NCT06155721 adverse events section.

Sponsor's own description

The goal of this clinical trial is to test a virtual reality (VR)-based program designed for cognitive stimulation in individuals attending the conventional cognitive rehabilitation program at the Day Hospital of CSSC (Centro Sociosanitario El Carme) in Badalona, Spain. The trial will specifically assess VR's impact on declarative memory and executive functions through interactive exercises, as well as attention and episodic memory through VR video stimuli. The main questions it aims to answer are: * Will patients with mild cognitive impairment find the VR program enjoyable and easy to use? * Can VR interventions help improve patients' cognitive functions, specifically attention and memory? * Do healthcare professionals find VR a practical tool for cognitive stimulation in their clinical practice? Participants will undergo a series of 8 sessions, scheduled twice a week to coincide with the conventional rehabilitation appointments. The VR equipment used will be Oculus Quest 2 headsets, offering an immersive experience with hand-tracking technology that simplifies interactions, particularly beneficial for those with mild cognitive impairment (MCI). During the study, participants will: * Engage with a VR-based cognitive stimulation program. * Undergo assessments of the participants´ cognitive functions before and after the intervention. * Provide feedback on the participants´ experience with the VR program. Researchers will analyze the data to see if: * The VR program leads to noticeable improvements in the cognitive abilities of participants. * The program is well-received and deemed beneficial by both patients and healthcare professionals.

Publications & conference data

No peer-reviewed publications indexed yet for this trial. Completed trials usually publish results within 12-18 months.

Verify or expand the search:

Other recruiting trials for Cognitive Dysfunction

Currently open trials in the same condition.

Other Badalona Serveis Assistencials trials

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Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT06155721.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing