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NCT06154122: VRULT

Virtual Reality Upper Limb Therapy for People With Spinal Cord Injury

Completed NA Last updated 22 September 2025
What this trial tests

NA trial testing Virtual Reality Upper Limb Rehabilitation Games in Tetraplegia in 12 participants. Completed in 1 August 2025.

Timeline
15 March 2024
Primary endpoint
1 August 2025
1 August 2025

Quick facts

Lead sponsorGlasgow Caledonian University
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingnone
Primary purposeother
Enrollment12
Start date15 March 2024
Primary completion1 August 2025
Estimated completion1 August 2025
Sites1 location across United Kingdom

Drugs / interventions tested

Conditions studied

Sponsor

Glasgow Caledonian University

Who can join

18 and older, any sex, with Tetraplegia or Spinal Cord Injuries. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

This study aims to test if the VR games could be a form of upper limb rehabilitation for people with arm/hand problems due to SCI while they are in hospital. Participants who have had a spinal cord injury and have tetraplegia will be recruited from the Queen Elizabeth National Spinal Injuries Unit. After they have provided informed consent, they will receive 12 weeks of either standard upper limb therapy ('control group'), or both the VR activities and standard treatment ('VR Group'). Participants who receive VR activities will engage in immersive VR games that have been designed in co-production with people with tetraplegia and spinal cord injury specialists. The games aim to help participants improve the use of their arms and hands while they are undergoing primary rehabilitation within the Queen Elizabeth National Spinal Injuries Unit (QENSIU). The participants who are in the control group will receive their usual rehabilitation and will be given the opportunity to try the VR games after the completion of their involvement in the trial. This study will measure the feasibility (the 'primary outcome') and explore the effectiveness (the 'secondary outcome') of the VR intervention. Feasibility will be measured by recording how often the VR games are used and whether or not participants use the games for the full duration of the trial. Participants and therapists will be interviewed at the end of the trial.

Publications & conference data

1 peer-reviewed publication reference this trial (live from Europe PMC):

  1. Combining Therapeutic Strategies to Treat the Injured Spinal Cord: A Translational Perspective.
    Sherman BC, Schmidt Read M, Hoh DJ, Guest JD, et al · · 2025 · cited 2× · PMID 40929022 · DOI 10.1177/08977151251371710

Verify or expand the search:

Other recruiting trials for Tetraplegia

Currently open trials in the same condition.

Other Glasgow Caledonian University trials

Trials by the same sponsor.

Verify against primary sources

Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT06154122.

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