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NCT05778526

Social Virtual-reality on Enhancing Social Interaction Skills in Children With Attention-deficit/Hyperactivity Disorder

Completed NA Results posted Last updated 28 March 2025
What this trial tests

NA trial testing Virtual reality in Virtual Reality in 90 participants. Completed in 6 September 2024.

Timeline
18 February 2023
Primary endpoint
31 August 2024
6 September 2024

Quick facts

Lead sponsorThe Hong Kong Polytechnic University
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingdouble
Primary purposehealth services research
Enrollment90
Start date18 February 2023
Primary completion31 August 2024
Estimated completion6 September 2024
Sites1 location across Hong Kong

Drugs / interventions tested

Conditions studied

Sponsor

The Hong Kong Polytechnic University

Who can join

Adults 6 to 12, any sex, with Virtual Reality or Social Interaction. Patients with the condition only — healthy volunteers not accepted.

Results — posted to ClinicalTrials.gov

Per-arm endpoint measurements with 95% confidence intervals where reported. Source: trial results section.

Acceptability and Compliance Primary · After 3 weeks

The attendance of the participants during the trainings will be recorded. To verify the validity of the findings, training non-adherence of the participants will be terminated which will be stated in the consent form. The absence of any training session will be considered as non-adherence.

GroupValue95% CI
Social VR Intervention100
Traditional Social Skills Training96.6
Waitlist Control Group63.3
Riggio Social Skills Inventory Assessment Secondary · 3 weeks post-intervention

This assessment utilizes the Riggio Social Skills Inventory to objectively evaluate participants' social interaction skills. The total score ranges from 10 to 40, where higher scores indicate better social interaction skills. The inventory consists of 10 items, each scored on a scale from 1 (Never) to 4 (Always). Scores for each item are summed to compute a total score, with higher total scores representing better outcomes in social interaction skills. The inventory includes subscales that measure aspects of verbal and non-verbal communication.

GroupValue95% CI
Social VR Intervention38.20± 2.83
Traditional Social Skills Training30.63± 6.57
Waitlist Control Group24.50± 5.17
Social Skills Rating System - Parent Version (SSRS-P) Secondary · 3 weeks post-intervention

This assessment evaluates participants' self-control, assertiveness, and initiative and cooperation. The SSRS-P consists of 3 subscales with a total of 31 items. A 3-point Likert scale (1 = Never, 2 = Sometimes, 3 = Often) is used for scoring. The total score ranges from 31 to 93, where higher scores indicate better social skills. Scores for each subscale are summed, contributing to the total score. The SSRS-P is a validated instrument commonly adopted in clinical trials of psychiatric and neurological disorders.

GroupValue95% CI
Social VR Intervention33.33± 3.56
Traditional Social Skills Training31.93± 2.78
Waitlist Control Group31.50± 4.70
Behaviour Rating Inventory of Executive Function Secondary · 3 weeks post-intervention

To assess the executive functioning of participants using the Behavior Rating Inventory of Executive Function (BRIEF), which will be scored by the participants' guardians. The subscales of inhibition (16 items) and emotional control (10 items) will be adopted in this study. A 3-point Likert scale (1 = Never, 2 = Sometimes, 3 = Often) is used to score. The total score ranges from 26 to 78, with higher scores indicating poor executive functions.

GroupValue95% CI
Social VR Intervention16.83± 3.08
Traditional Social Skills Training17.98± 2.68
Waitlist Control Group19.63± 4.91
Satisfaction of the Intervention Secondary · After the last session (after 3 weeks)

Satisfaction with the intervention was measured using a 7-point Likert scale (1 = very dissatisfied, 7 = very satisfied) administered at the last session of the VR training group. The total score ranges from 1 to 7, with higher scores indicating greater satisfaction.

GroupValue95% CI
Social VR Intervention6.8± 1.6
Traditional Social Skills Training6.7± 1.7
Simulator Sickness Questionnaire Secondary · Assessments will be conducted at the end of each session of the VR intervention group (twelve sessions in total), with the total score reflecting cumulative discomfort experienced across all sessions.

To measure the motion sickness or physical discomfort of participants in VR environment. Nine items will be measured, including discomfort, fatigue, headache, eyestrain, sweating, nausea, difficulty concentrating, blurred vision and dizziness, with yes or no questions for each item.

GroupValue95% CI
Social VR Intervention0
Traditional Social Skills Training0
Waitlist Control Group0

Sponsor's own description

The study targets children with diagnosed ADHD and aims to (1) develop a social virtual reality-based intervention, (2) investigate its effects on improving the social skills and executive functioning of inhibitions, emotional control and attention of the children compared to traditional social skills training and (3) evaluate the subjects acceptability and compliance with social VR training for enhancing social interaction skills. It is hypothesised that the social interaction skills of the participants in the social VR training group are likely to perform better than those in the traditional social skills training group. Participants in the waitlist control group will receive no change in social interaction skills compared with the two intervention groups.

Publications & conference data

2 peer-reviewed publications reference this trial (live from Europe PMC):

  1. Empowering Social Growth Through Virtual Reality-Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial.
    Wong KP, Zhang B, Lai CYY, Xie YJ, et al · · 2024 · cited 7× · PMID 39467288 · DOI 10.2196/58963
  2. Effectiveness of Social Virtual Reality Training in Enhancing Social Interaction Skills in Children With Attention-Deficit/Hyperactivity Disorder: Protocol for a Three-Arm Pilot Randomized Controlled Trial.
    Wong KP, Qin J. · · 2023 · cited 7× · PMID 37721790 · DOI 10.2196/48208

Verify or expand the search:

Other trials of Virtual reality

Trials testing the same drug.

Other recruiting trials for Virtual Reality

Currently open trials in the same condition.

Other The Hong Kong Polytechnic University trials

Trials by the same sponsor.

Verify against primary sources

Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT05778526.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing