Adults 60 to 75, any sex, with Vestibular Disorder or Balance; Distorted. Patients with the condition only — healthy volunteers not accepted.
Results — posted to ClinicalTrials.gov
Per-arm endpoint measurements with 95% confidence intervals where reported. Source: trial results section.
Perceived UsefulnessPrimary· Immediately after the testing
The ease of use of information technology questionnaire is used to rate usefulness and perceived ease of use of the Vestibular Rehabilitation app. These are rated on a scale of 1-7, with 1 being the most positive response, 4 being a neutral response and 7 being the most negative response.
Group
Value
95% CI
Older Adults With Dizziness
1.99
± 1.00
User Interface Satisfaction Questionnaire OutcomesPrimary· Immediately after the testing
The questionnaire for user interface satisfaction (QUIS) is used to rate the Vestibular Rehabilitation app on use of its software and screen. These are rated on a scale of 0-9, with 9 being the most positive response and 0 being the most negative response.
Group
Value
95% CI
Older Adults With Dizziness
7.59
± 1.70
Use Intention, Motivation and EnjoymentPrimary· Immediately after the testing
A questionnaire on use intention, motivation, and enjoyment is used to rate the Vestibular Rehabilitation app on the use intention, motivation and enjoyment of the app. These are rated on a scale of 1-7, with 1 being the most positive response, 4 being a neutral response and 7 being the most negative response.
Group
Value
95% CI
Older Adults With Dizziness
1.90
± 1.13
Change in Head Angle With the AppPrimary· During the testing with the app and during the testing without the app (up to 90 minutes)
The IMU sensor data collected during the exercise performance with and without the Vestibular Rehabilitation App (collected in the same lab visit on the same group of participants) were analyzed to calculate peak head angles. These were analyzed to identify differences for the conditions with and without the Vestibular Rehabilitation App.
Peak pitch angle - left
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
13.2
± 6.9
Trials Without the Vestibular Rehabilitation App
22.0
± 8.3
Peak pitch angle - right
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
13.8
± 7.8
Trials Without the Vestibular Rehabilitation App
21.4
± 8.2
Peak yaw angle - flexion
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
13.6
± 6.0
Trials Without the Vestibular Rehabilitation App
16.0
± 13.2
Peak yaw angle - extension
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
14.7
± 5.7
Trials Without the Vestibular Rehabilitation App
16.5
± 10.8
Change in Range of Motion With the AppPrimary· During the testing with the app and during the testing without the app (up to 90 minutes)
The IMU sensor data collected during the exercise performance with and without the Vestibular Rehabilitation App (collected in the same lab visit on the same group of participants) were analyzed to calculate head range of motion values. These were analyzed to identify differences for the conditions with and without the Vestibular Rehabilitation App
Range of motion - yaw
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
14.1
± 5.3
Trials Without Vestibular Rehabilitation App
16.6
± 7.0
Range of motion - pitch
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
13.6
± 7.0
Trials Without Vestibular Rehabilitation App
22.9
± 9.7
Change in Head Motion Frequency With the AppPrimary· During the testing with the app and during the testing without the app (up to 90 minutes)
The IMU sensor data collected during the exercise performance with and without the Vestibular Rehabilitation App (collected in the same lab visit on the same group of participants) were analyzed to calculate frequency of head motion. These were analyzed to identify differences for the conditions (arms) with and without the Vestibular Rehabilitation App
Pitch frequency
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
0.93
± 0.1
Trials Without the Vestibular Rehabilitation App
0.93
± 0.27
Yaw frequency
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
0.93
± 0.13
Trials Without the Vestibular Rehabilitation App
0.85
± 0.27
Change in Balance Outcome With the App - Weight Shift ExercisePrimary· During the testing with the app and during the testing without the app (up to 90 minutes)
The IMU sensor data collected during the exercise performance with and without the Vestibular Rehabilitation App (collected in the same lab visit on the same group of participants) were analyzed to calculate range of motion in different directions during the weight shift balance exercise (in degrees). These were analyzed to identify differences for the conditions with and without the Vestibular Rehabilitation App
Weight shift exercise - mediolateral range of motion
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
8.7
± 3.5
Trials Without the Vestibular Rehabilitation App
7.2
± 3.5
Weight shift exercise - anterioposterior range of motion
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
4.5
± 1.6
Trials Without the Vestibular Rehabilitation App
3.7
± 1.7
Single leg balance - range of motion
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
8.8
± 4.8
Trials Without the Vestibular Rehabilitation App
11.0
± 6.8
Open Ended FeedbackSecondary· Immediately after the intervention
Participants will be asked for open ended feedback after the testing with and without the Vestibular Rehabilitation App. Discussions will be guided with questions. The questions were as follows: 1) Describe your overall experience as you used the app today?; 2) Explain the positive features of the app as you did your exercises?; 3) Describe the negative features of the app as you did your exercises today?; 4) What changes would you like to see in the app to support you as you do your exercises?; 5) Do you see any barriers to using the app while doing your exercises at home?
Overall experience - not challenging
Group
Value
95% CI
Trials With Vestibular Rehabilitation App
1
Trials Without Vestibular Rehabilitation App
0
Overall experience - positive or fun
Group
Value
95% CI
Trials With Vestibular Rehabilitation App
30
Trials Without Vestibular Rehabilitation App
0
Overall experience - easy or easy to understand
Group
Value
95% CI
Trials With Vestibular Rehabilitation App
11
Trials Without Vestibular Rehabilitation App
0
Overall experience - engaging or interesting
Group
Value
95% CI
Trials With Vestibular Rehabilitation App
6
Trials Without Vestibular Rehabilitation App
0
Overall experience - motivating
Group
Value
95% CI
Trials With Vestibular Rehabilitation App
9
Trials Without Vestibular Rehabilitation App
0
Overall experience - difficult
Group
Value
95% CI
Trials With Vestibular Rehabilitation App
1
Trials Without Vestibular Rehabilitation App
0
Overall experience - seems geared toward more younger adults
Group
Value
95% CI
Trials With Vestibular Rehabilitation App
5
Trials Without Vestibular Rehabilitation App
0
Overall experience - not motivating
Group
Value
95% CI
Trials With Vestibular Rehabilitation App
2
Trials Without Vestibular Rehabilitation App
0
Change in Balance Outcome With the App - Single Leg BalancePrimary· During the testing with the app and during the testing without the app (up to 90 minutes)
The IMU sensor data collected during the exercise performance with and without the Vestibular Rehabilitation App (collected in the same lab visit on the same group of participants) were analyzed to calculate balance measure fluency (a non-dimensional derivative of jerk). This was analyzed to identify differences for the conditions with and without the Vestibular Rehabilitation App
Group
Value
95% CI
Trials With the Vestibular Rehabilitation App
0.28
± 0.07
Trials Without the Vestibular Rehabilitation App
0.30
± 0.07
Sponsor's own description
The aim of this study is to test whether when using the Vestibular Rehabilitation App older patients perform rehabilitation in a similar manner as when directly instructed by a clinician. A secondary goal is to evaluate usability and enjoyment of the app.
Publications & conference data
1 peer-reviewed publication reference this trial (live from Europe PMC):
Publications: Europe PMC API search by NCT ID, retrieved 10 June 2026
Drug + disease cross-links: matched in real time against Drug Landscape's normalised drug + company + condition tables
Sponsor: as reported to ClinicalTrials.gov by CFD Research Corporation
Last refreshed: 24 April 2025
Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT05436067.