20 and older, any sex, with Patient Care Team. Patients with the condition only — healthy volunteers not accepted.
Results — posted to ClinicalTrials.gov
Per-arm endpoint measurements with 95% confidence intervals where reported. Source: trial results section.
Team Performance Observation ToolPrimary· Pretest at the 0 week, posttest right after intervention at the 4 weeks, and follow-up test at the 16 weeks.
The assessment of the medical team's teamwork performance was conducted using the Team Performance Observation Tool, which includes a 23-item rating checklist. This checklist is divided into five categories: team structure (four items), leadership (six items), communication (four items), situation monitoring (five items), and mutual support (four items). Scores for each item range from 1 (Very Poor) to 5 (Excellent), resulting in a cumulative score between 23 and 115. A higher score indicates better teamwork performance.
Pretest
Group
Value
95% CI
Board Game-based Learning
53.00
47.00 – 59.00
Simulation-based Learning
39.00
37.63 – 48.50
Lecture-based Learning
39.25
35.75 – 53.50
Posttest
Group
Value
95% CI
Board Game-based Learning
57.75
53.38 – 62.13
Simulation-based Learning
56.50
49.63 – 59.88
Lecture-based Learning
51.50
46.88 – 65.00
Three months follow-up
Group
Value
95% CI
Board Game-based Learning
62.50
46.63 – 67.50
Simulation-based Learning
56.75
44.38 – 62.75
Lecture-based Learning
57.25
49.13 – 68.00
Knowledge of Teamwork AssessmentPrimary· Pretest at the 0 week, posttest right after intervention at the 4 weeks, and follow-up test at the 16 weeks.
The "Knowledge of Teamwork" assessment, aimed at evaluating healthcare professionals' understanding of teamwork knowledge, consists of 23 multiple-choice items based on the Team Strategies and Tools to Enhance Performance and Patient Safety (TeamSTEPPS) Learning Benchmarks provided by the Agency for Healthcare Research and Quality. Each item is formulated as a statement that participants must evaluate as true or false, choosing from five available answer options, of which only one is correct. Participants earn one point for each correct response, with no points awarded for incorrect answers, r
Pretest
Group
Value
95% CI
Board-game Based Learning
18.00
16.00 – 19.00
Simulation-based Learning
17.00
16.00 – 19.00
Lecture-based Learning
17.00
15.25 – 19.75
Posttest
Group
Value
95% CI
Board-game Based Learning
19.00
17.00 – 20.00
Simulation-based Learning
18.00
16.00 – 19.00
Lecture-based Learning
20.00
17.00 – 21.00
Three months follow-up
Group
Value
95% CI
Board-game Based Learning
19.00
17.25 – 19.75
Simulation-based Learning
19.00
18.00 – 19.95
Lecture-based Learning
19.50
16.00 – 20.00
Interprofessional Collaboration ScaleSecondary· Pretest at the 0 week, posttest right after intervention at the 4 weeks, and follow-up test at the 16 weeks.
The attitudes of healthcare professionals toward interprofessional collaboration were assessed using the 'Interprofessional Collaboration Scale' (IPC), which consists of 26 items. The Interprofessional Collaboration Scale covers three main aspects: communication, accommodation, and isolation. We adopted the first 13 items because they are relevant to medical and nursing professional backgrounds. The scale ranges from 1 (strongly disagree) to 4 (strongly agree), with total scores ranging from 13 to 52. A higher score indicates a more positive attitude toward interprofessional collaboration.
Pretest
Group
Value
95% CI
Board-game Based Learning
36.00
35.00 – 41.00
Simulation-based Learning
40.00
36.00 – 46.00
Lecture-based Learning
38.00
36.00 – 41.00
Posttest
Group
Value
95% CI
Board-game Based Learning
41.00
37.50 – 45.00
Simulation-based Learning
45.00
38.00 – 50.00
Lecture-based Learning
39.00
37.00 – 45.50
Three months follow-up
Group
Value
95% CI
Board-game Based Learning
40.00
39.00 – 47.75
Simulation-based Learning
43.00
37.00 – 50.00
Lecture-based Learning
38.50
37.00 – 48.25
Resuscitation Knowledge ScaleSecondary· Pretest at the 0 week, posttest right after intervention at the 4 weeks, and follow-up test at the 16 weeks.
The healthcare professionals' resuscitation medical knowledge was assessed using the 'Adavance Cardiac Life Support Precourse Self-Assessment,' which consisted of 60 items. The assessment covered three main aspects: rhythm identification, pharmacology, and practical application. We selected 20 items related to resuscitation medical management (ventricular tachycardia, ventricular fibrilation, asystole, pulseless electrical activity). The total score ranged from 0 (minimum) to 20 (maximum), with higher scores indicating a better understanding of resuscitation medical knowledge.
Pretest
Group
Value
95% CI
Board-game Based Learning
7.00
5.25 – 10.00
Simulation-based Learning
8.00
6.00 – 9.00
Lecture-based Learning
7.00
5.25 – 10.50
Posttest
Group
Value
95% CI
Board-game Based Learning
11.00
8.00 – 13.00
Simulation-based Learning
11.00
8.25 – 13.00
Lecture-based Learning
11.00
8.00 – 13.00
Three months follow-up
Group
Value
95% CI
Board-game Based Learning
8.50
6.25 – 10.00
Simulation-based Learning
7.00
5.25 – 10.00
Lecture-based Learning
7.50
6.25 – 10.75
Medical Task PerformanceSecondary· Pretest at the 0 week, posttest right after intervention at the 4 weeks, and follow-up test at the 16 weeks.
The medical team's resuscitation management performance was assessed using the "Medical Task Performance" checklist. The checklist items were referenced from the 2020 American Heart Association Guidelines for Cardiopulmonary Resuscitation and Emergency Cardiovascular Care. Twenty items were identified by an expert panel based on the resuscitation guidelines, including applying adequate oxygen according to the patient's dynamic condition, timely identification of cardiac arrest and provision of high-quality cardiopulmonary resuscitation, identification of shockable rhythms and delivery of timel
Pretest
Group
Value
95% CI
Board-game Based Learning
23.00
16.38 – 25.38
Simulation-based Learning
13.25
10.75 – 17.75
Lecture-based Learning
22.00
15.38 – 28.25
Posttest
Group
Value
95% CI
Board-game Based Learning
29.00
25.13 – 31.38
Simulation-based Learning
27.25
24.88 – 30.75
Lecture-based Learning
27.00
23.38 – 32.25
Three months follow-up
Group
Value
95% CI
Board-game Based Learning
29.25
21.13 – 30.63
Simulation-based Learning
28.50
23.25 – 30.75
Lecture-based Learning
22.00
13.25 – 34.88
Learning Cognitive LoadSecondary· The posttest right after intervention at the 4 weeks.
The learning cognitive load of healthcare professionals was assessed using the 'Chinese Version of the Learning Cognitive Load Questionnaire,' which consists of 8 items. The questionnaire encompasses two main aspects: mental load and mental effort. The scale ranges from 1 (Strongly Disagree) to 6 (Strongly Agree), with a total score from 6 (minimun) to 48 (maximun). A higher score indicates a higher learning cognitive load.
Group
Value
95% CI
Board-game Based Learning
22.00
16.50 – 28.50
Simulation-based Learning
22.00
15.25 – 27.00
Lecture-based Learning
21.00
16.00 – 28.00
Sponsor's own description
It is challenging for healthcare team to manage emergency patient effectively. Most of these critical patients have medical conditions and need complex medical managements. Research findings have shown that poor healthcare teamwork would result in poor communication, missing information, and insufficient situation monitoring and thus compromise patient safety. Simulation has been proved as an effective method to develop teamwork competency. However, comparing to traditional training model, simulation requires more resources such as funding, spaces, time, administration staffs, schedule, facilitators, and equipment. It would not be easy to delivery in various professional departments. Game-based learning was a known effective and learner-centered learning model which required less resources. Researchers have shown that game-based learning has higher acceptance for the learners and can improve learners' knowledge, attitude, motivation, and performance. Therefore, the aim of this study was to explore the learning effectiveness of resuscitation teamwork training of board game-based learning, simulation-based learning and lecture-based learning in PGY doctors and nurses.
Publications & conference data
1 peer-reviewed publication reference this trial (live from Europe PMC):
Publications: Europe PMC API search by NCT ID, retrieved 10 June 2026
Drug + disease cross-links: matched in real time against Drug Landscape's normalised drug + company + condition tables
Sponsor: as reported to ClinicalTrials.gov by Taipei Medical University Hospital
Last refreshed: 22 November 2024
Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT05302414.