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NCT05267756

Effect Virtual Reality Fully Immersive Based Exercise Game on Reducing Fear of Movement in People With CLBP

Status unknown NA Last updated 6 July 2022
What this trial tests

NA trial testing (kurki-application),VR glasses in CLBP - Chronic Low Back Pain in 28 participants. Status unknown.

Timeline
10 October 2021
Primary endpoint
30 June 2022
30 July 2022

Quick facts

Lead sponsorKing Saud University
PhaseNA
StatusStatus unknown
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingsingle
Primary purposetreatment
Enrollment28
Start date10 October 2021
Primary completion30 June 2022
Estimated completion30 July 2022
Sites1 location across Saudi Arabia

Drugs / interventions tested

Conditions studied

Sponsor

King Saud University

Who can join

Adults 18 to 60, any sex, with CLBP - Chronic Low Back Pain. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

Low back pain is one of the most common problems among adults and a leading cause of disability worldwide including in Saudi Arabia (Buchbinder et al., 2018) (Awaji, 2016) . Studies have shown that 80% of adults would experience low back pain at least once in their lifetime (Awaji, 2016). Research has shown that physical exercises are the most effective rehabilitation method. However, some CLBP patients have fear of movement and fear of increasing the pain (Alamam et al., 2019b), which will lead to inactivity and more disability. Moreover, low adherence to the prescribed exercise program is very common, which could be due to complexity of the program, boredom or lack of supervision and follow up(Elbur, 2015). VR fully-immersive -based exercise game can be used to enhance CLBP rehabilitation by keeping the patients engaged in the virtual environment distracting them from pain and stopping the cycle of fear of movement. Based on the previous problem our research questions are: * Will the VR fully immersive based exercise game improve patient outcomes (fear, pain, reduce disability and improves physical function and adherence)? Aims of the Study. * To assess the effectiveness of the VR fully immersive-based exercise game in the rehabilitation program for patients with CNSLBP with kinesiophobia, in reducing fear of movement, pain-related to disability, and improving physical function. To assess the adherence of the VR-based exercise, which has entertainment aspect is better than adherence to the conventional paper-based exercise.

Publications & conference data

No peer-reviewed publications indexed yet for this trial.

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Other recruiting trials for CLBP - Chronic Low Back Pain

Currently open trials in the same condition.

Other King Saud University trials

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Data sources for this page

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