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NCT05160025

Immersive Virtual Reality Bicycling for Persons With Parkinson's Disease

Completed NA Results posted Last updated 22 December 2023
What this trial tests

NA trial testing Virtual reality bicycling in Parkinson Disease in 22 participants. Completed in 17 February 2023.

Timeline
27 October 2022
Primary endpoint
17 February 2023
17 February 2023

Quick facts

Lead sponsorRutgers, The State University of New Jersey
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationna
Designsingle group
Maskingnone
Primary purposeother
Enrollment22
Start date27 October 2022
Primary completion17 February 2023
Estimated completion17 February 2023
Sites1 location across United States

Drugs / interventions tested

Conditions studied

Sponsor

Rutgers, The State University of New Jersey

Who can join

Adults 45 to 80, any sex, with Parkinson Disease. Patients with the condition only — healthy volunteers not accepted.

Results — posted to ClinicalTrials.gov

Per-arm endpoint measurements with 95% confidence intervals where reported. Source: trial results section.

Neuromuscular Intensity (Bicycling Cadence, Revolutions Per Minute) - Feedback Primary · Session 1 - During the 8-minute feedback bout

Bicycling cadence collected continuously (1 value per second, 1 Hz)

GroupValue95% CI
Virtual Reality Bicycling85.44± 13.7
Neuromuscular Intensity (Bicycling Cadence, Revolutions Per Minute) - Self-Competition Primary · Session 1 - During the 8-minute self-competition bout

Bicycling cadence collected continuously (1 value per second, 1 Hz)

GroupValue95% CI
Virtual Reality Bicycling92.97± 16.3
Neuromuscular Intensity (Bicycling Cadence, Revolutions Per Minute) - Other-Competition Primary · Session 1 - During the 8-minute other-competition bout

Bicycling cadence collected continuously (1 value per second, 1 Hz)

GroupValue95% CI
Virtual Reality Bicycling93.83± 17.1
Motivation (Intrinsic Motivation Inventory) - Feedback Primary · Session 1 - Immediately after completing the 8-minute feedback bout

Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

GroupValue95% CI
Virtual Reality Bicycling6.065.4 – 6.5
Motivation (Intrinsic Motivation Inventory) - Self-Competition Primary · Session 1 - Immediately after completing the 8-minute self-competition bout

Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

GroupValue95% CI
Virtual Reality Bicycling6.13± 0.6
Motivation (Intrinsic Motivation Inventory) - Other-Competition Primary · Session 1 - Immediately after completing the 8-minute other-competition bout

Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

GroupValue95% CI
Virtual Reality Bicycling6.11± 0.6
Cardiovascular Intensity (Heart Rate, Beats Per Minute) - Feedback Primary · Session 1 - During the 8-minute feedback bout

Heart rate collected continuously (1 value per second, 1 Hz)

GroupValue95% CI
Virtual Reality Bicycling109.26± 9.9
Cardiovascular Intensity (Heart Rate, Beats Per Minute) - Self-Competition Primary · Session 1 - During the 8-minute self-competition bout

Heart rate collected continuously (1 value per second, 1 Hz)

GroupValue95% CI
Virtual Reality Bicycling115.41± 12.6
Cardiovascular Intensity (Heart Rate, Beats Per Minute) - Other-Competition Primary · Session 1 - During the 8-minute other-competition bout

Heart rate collected continuously (1 value per second, 1 Hz)

GroupValue95% CI
Virtual Reality Bicycling114.42± 12.4
Visual Attention (Infrared Eye-tracking Data Representing Gaze Positions in a 3D Coordinate Plane to be Used in Calculating Dwell Time in Regions of Interest in the Virtual Simulation) - Feedback Primary · Session 1 - During the 8-minute feedback bout

3D gaze positions are measured continuously (40 values per second, 40 Hz) and valid gaze datapoints are extracted. The percentage of total valid gaze datapoints that are directed to the task are calculated as a metric of visual attention. A higher percentage reflects higher task focus, meaning that the higher percentage the higher degree of focus on the task. The reported value is measured as a percentage (%).

GroupValue95% CI
Virtual Reality Bicycling76.7064.9 – 86.3
Visual Attention (Infrared Eye-tracking Data Representing Gaze Positions in a 3D Coordinate Plane to be Used in Calculating Dwell Time in Regions of Interest in the Virtual Simulation) - Self-Competition Primary · Session 1 - During the 8-minute self-competition bout

3D gaze positions are measured continuously (40 values per second, 40 Hz) and valid gaze datapoints are extracted. The percentage of total valid gaze datapoints that are directed to the task are calculated as a metric of visual attention. A higher percentage reflects higher task focus, meaning that the higher percentage the higher degree of focus on the task. The reported value is measured as a percentage (%).

GroupValue95% CI
Virtual Reality Bicycling79.20± 8.8
Visual Attention (Infrared Eye-tracking Data Representing Gaze Positions in a 3D Coordinate Plane to be Used in Calculating Dwell Time in Regions of Interest in the Virtual Simulation) - Other-Competition Primary · Session 1 - During the 8-minute other-competition bout

3D gaze positions are measured continuously (40 values per second, 40 Hz) and valid gaze datapoints are extracted. The percentage of total valid gaze datapoints that are directed to the task are calculated as a metric of visual attention. A higher percentage reflects higher task focus, meaning that the higher percentage the higher degree of focus on the task. The reported value is measured as a percentage (%).

GroupValue95% CI
Virtual Reality Bicycling77.89± 9.2

Sponsor's own description

This study has three objectives about persons with Parkinson's Disease during bicycling: 1. Determine the effect of visual feedback and competition during virtual bicycling on neuromuscular and cardiovascular intensity 2. Determine the effect of visual-feedback and competition during virtual bicycling on the user experience of motivation, enjoyment \& perception of exercise intensity 3. Determine if attention differs during visual feedback compared to competition virtual bicycling

Publications & conference data

No peer-reviewed publications indexed yet for this trial. Completed trials usually publish results within 12-18 months.

Verify or expand the search:

Other trials of Virtual reality bicycling

Trials testing the same drug.

Other recruiting trials for Parkinson Disease

Currently open trials in the same condition.

Other Rutgers, The State University of New Jersey trials

Trials by the same sponsor.

Verify against primary sources

Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT05160025.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing