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NCT04963335: ExergaMS

Effects of a User-centered Exergame Training on Motor and Cognitive Functions in PwMS

Status unknown NA Last updated 15 July 2021
What this trial tests

NA trial testing Exergame Training in Multiple Sclerosis in 30 participants. Status unknown.

Timeline
28 March 2021
Primary endpoint
31 July 2021
31 July 2021

Quick facts

Lead sponsorEling DeBruin
PhaseNA
StatusStatus unknown
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingnone
Primary purposeprevention
Enrollment30
Start date28 March 2021
Primary completion31 July 2021
Estimated completion31 July 2021
Sites1 location across Switzerland

Drugs / interventions tested

Conditions studied

Sponsor

Eling DeBruin

Who can join

Adults 30 to 85, any sex, with Multiple Sclerosis. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

This study examines the feasibility and preliminary effects of user-centered exergames (video game-based physical exercise) in persons with multiple sclerosis (PwMS). The user-centered exergames were developed within a interdisciplinary team to meet the requirements of the end-users. The individualized exergames were designed for the Dividat Senso, a pressure sensitive plate connected to a personal computer and a frontal screen. This concurrent motor-cognitive training aims to improve motor and cognitive functions in an ecological valid setting. The cognitive functions are triggered by specific stimuli in the game scenarios. The video games are controlled via specific (whole body) movements as steps, weight shifting, jumps, and arm movements. The training focus is mainly on balance and coordination as well as executive functions and attention. Furthermore, the meaningful games (colorful and appealing visuals) were designed to motivate the players to move. Participants are allocated to the either the intervention group or the control group (quasi-randomization). Participants in the intervention group perform 16 training session over a period of 4 to 8 weeks (depending on in- or out-patient). One training session lasts between 15-25 minutes. Since the difficulty of the games is adaptive to the ability level of each participant, they should neither be over- nor under-challenged. Participates in the control group continue their normal daily routine over 8 weeks. Measurements are performed before, in-between, and after the intervention period to assess feasibility parameters as well as motor and cognitive functions in all participants.

Publications & conference data

No peer-reviewed publications indexed yet for this trial.

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Other trials of Exergame Training

Trials testing the same drug.

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Data sources for this page

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Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing