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NCT04944849

Reaction Time in Digital Game Players

Completed Last updated 14 January 2022
What this trial tests

trial testing Reaction Time Tests in Computer Games in 53 participants. Completed in 30 June 2021.

Timeline
1 June 2021
Primary endpoint
30 June 2021
30 June 2021

Quick facts

Lead sponsorBaskent University
StatusCompleted
Study typeOBSERVATIONAL
Enrollment53
Start date1 June 2021
Primary completion30 June 2021
Estimated completion30 June 2021
Sites1 location across Turkey (Türkiye)

Drugs / interventions tested

Conditions studied

Sponsor

Baskent University

Who can join

Adults 18 to 25, male only, with Computer Games. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

With the increasing use of computers in recent years, the effects of games have started to be discussed. Young people who play computers are exposed to many stimuli during the game and they react to these stimuli with reactions at various rates. In our study, we wanted to find out whether there is a significant difference in reaction time between young people who play computers more than 14 hours a week and those who do not.

Publications & conference data

No peer-reviewed publications indexed yet for this trial. Completed trials usually publish results within 12-18 months.

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Other Baskent University trials

Trials by the same sponsor.

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Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT04944849.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing