Last reviewed · How we verify

NCT04772755: PS^2

Presyncope (Syncope) Prevention Study

Completed NA Results posted Last updated 16 August 2023
What this trial tests

NA trial testing Buzzy® and Electronic Game in Syncope, Vasovagal in 338 participants. Completed in 15 June 2022.

Timeline
10 March 2021
Primary endpoint
15 June 2022
15 June 2022

Quick facts

Lead sponsorDuke University
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingnone
Primary purposeprevention
Enrollment338
Start date10 March 2021
Primary completion15 June 2022
Estimated completion15 June 2022
Sites2 locations across United States

Drugs / interventions tested

Conditions studied

Sponsor

Duke University

Who can join

Adults 10 to 14, any sex, with Syncope, Vasovagal. Patients with the condition only — healthy volunteers not accepted.

Results — posted to ClinicalTrials.gov

Per-arm endpoint measurements with 95% confidence intervals where reported. Source: trial results section.

Number of Adolescents With Presyncope or Syncope After Vaccination in the Intervention and Usual Care Groups. Primary · Day 1, 20 minutes post vaccination

Subjects were asked to complete a presyncope symptoms assessment (Modified BDRI: Blood Donations Reactions Inventory) at 20 minutes post vaccination. The number of adolescents with presyncope or syncope as determined by the modified BRDR or witnessed presyncope or syncope.

GroupValue95% CI
Usual Care80
Buzzy ® and Electronic Game59
Categorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety. Secondary · Day1: Pre-vaccination (baseline), Post-vaccination (20 minutes)

Subjects completed the Youth Momentary Anxiety Checklist pre vaccination and 20 minutes post vaccination. Subjects completed a Likert scale anxiety metric \[The Youth Momentary Anxiety Checklist (YMAC)\], with 12 emotions ranging from 1-4 (1 is best/no anxiety and 4 is worse/highest anxiety) and 1 figure ranging from 1-5 (lowest to highest anxiety) and these 13 scores are added together for analysis. The best/lowest score is a 13 and the highest score is a 53, with the pre-vaccination total score minus the post-vaccination total score as the outcome of interest.

GroupValue95% CI
Usual Care28
Buzzy ® and Electronic Game28
Usual Care121
Buzzy ® and Electronic Game123
Usual Care14
Buzzy ® and Electronic Game13
Numeric Change (Mean and Range) in Pre- Minus Post- Vaccination State Anxiety. Secondary · Day1: Pre-vaccination (baseline), Post-vaccination (20 minutes)

Subjects were asked to complete the Youth Momentary Anxiety Checklist pre vaccination and 20 minutes post vaccination. Subjects completed a Likert scale anxiety metric \[The Youth Momentary Anxiety Checklist (YMAC)\], with 12 emotions ranging from 1-4 (1 is best/no anxiety and 4 is worse/highest anxiety) and 1 figure ranging from 1-5 (lowest to highest anxiety) and these 13 scores are added together for analysis. The best/lowest score is a 13 and the highest score is a 53, with the pre-vaccination total score minus the post-vaccination total score as the outcome of interest.

GroupValue95% CI
Usual Care5.69-13 – 37
Buzzy ® and Electronic Game5.23-11 – 37
Mean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at ≤ 1 Minute Following Vaccination. Secondary · Day 1, ≤ 1 minute after vaccination

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

GroupValue95% CI
Usual Care3.260 – 10
Buzzy ® and Electronic Game2.510 – 10
Number of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination. Secondary · Day 1, ≤ 1 minute following vaccination

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

GroupValue95% CI
Usual Care136
Buzzy ® and Electronic Game124
Number of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination. Secondary · Day 1, ≤ 1 minute following vaccination

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

GroupValue95% CI
Usual Care77
Buzzy ® and Electronic Game53
Mean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at (Approximately) 10 Minutes Following Vaccination. Secondary · Day 1, (approximately) 10 minutes following vaccination

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

GroupValue95% CI
Usual Care1.540 – 10
Buzzy ® and Electronic Game1.090 – 10
Number of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination. Secondary · Day 1, (approximately) 10 minutes following vaccination

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

GroupValue95% CI
Usual Care84
Buzzy ® and Electronic Game65
Number of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination. Secondary · Day 1, (approximately) 10 minutes following vaccination

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

GroupValue95% CI
Usual Care30
Buzzy ® and Electronic Game19
Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or Dislike Secondary · Day 1, approximately 20 minutes post vaccination

The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

How much do you like having Buzzy on your arm(s) during the shot(s)?
GroupValue95% CI
Buzzy ® and Electronic Game4
Buzzy ® and Electronic Game16
Buzzy ® and Electronic Game28
Buzzy ® and Electronic Game35
How much do you like playing a game during the shot(s)?
GroupValue95% CI
Buzzy ® and Electronic Game1
Buzzy ® and Electronic Game0
Buzzy ® and Electronic Game19
Buzzy ® and Electronic Game22
Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or Easy Secondary · Day 1, approximately 20 minutes post vaccination

The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

How difficult or easy was holding or having Buzzy held on your arm(s) during the shot(s)?
GroupValue95% CI
Buzzy ® and Electronic Game1
Buzzy ® and Electronic Game8
Buzzy ® and Electronic Game15
Buzzy ® and Electronic Game23
How difficult or easy was it to select and play the game?
GroupValue95% CI
Buzzy ® and Electronic Game2
Buzzy ® and Electronic Game3
Buzzy ® and Electronic Game7
Buzzy ® and Electronic Game21
Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or Uncomfortable Secondary · Day 1, approximately 20 minutes post vaccination

The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

How comfortable or uncomfortable was Buzzy on your arm(s) during the shot(s)?
GroupValue95% CI
Buzzy ® and Electronic Game11
Buzzy ® and Electronic Game34
Buzzy ® and Electronic Game16
Buzzy ® and Electronic Game47
How comfortable or uncomfortable were you playing a game when receiving shots?
GroupValue95% CI
Buzzy ® and Electronic Game4
Buzzy ® and Electronic Game5
Buzzy ® and Electronic Game12
Buzzy ® and Electronic Game37

Sponsor's own description

This study was a prospective, randomized clinical trial that was conducted in adolescents (10 through 14 years of age) receiving at least one recommended intramuscularly administered vaccine to evaluate the efficacy and acceptability of using two different, simultaneously administered interventions that might prevent post-vaccination presyncope, and by extension syncope. The two interventions evaluated together were Buzzy®, which is a medical device designed to reduce vaccination pain, and an electronic game. The investigators evaluated both interventions when administered simultaneously (Buzzy® and electronic game). The investigators enrolled approximately 340 subjects into this study. Eligible adolescents were randomized (1:1) to either the intervention or control group: 1) intervention (Buzzy® and electronic game); or 2) control (usual care) to assess for acceptability and efficacy. Detailed data were collected and described from study participants including demographics, medical history, baseline generalized and state anxiety, and needle phobia. Participants were observed for 20 minutes following receipt of vaccines and reassessed for post-vaccination state anxiety, immediate and subsequent post-vaccination pain (within 1 minute and at 10 minutes), and the occurrence of witnessed syncope or presyncope, and presyncopal symptoms as rated by the modified Blood Donation Reactions Inventory (BDRI). Participants were asked to assess their acceptability of the intervention.

Publications & conference data

1 peer-reviewed publication reference this trial (live from Europe PMC):

  1. Preventing Postvaccination Presyncope and Syncope in Adolescents: A Randomized Controlled Trial of a Clinic-Based Intervention.
    Smith MJ, Harrington TA, Chung RJ, Rountree W, et al · · 2026 · PMID 41692229 · DOI 10.1016/j.jpeds.2026.115035

Verify or expand the search:

Other recruiting trials for Syncope, Vasovagal

Currently open trials in the same condition.

Other Duke University trials

Trials by the same sponsor.

Verify against primary sources

Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT04772755.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing