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NCT04764994

The Effect of Virtual Reality-based Training Program on Improving Upper-Limb Functions in Participants With Stroke.

Completed NA Last updated 8 November 2022
What this trial tests

NA trial testing Armeo®Spring ((Task-oriented upper extremity rehabilitation system) in Stroke in 38 participants. Completed in 15 August 2021.

Timeline
18 February 2021
Primary endpoint
20 July 2021
15 August 2021

Quick facts

Lead sponsorUmm Al-Qura University
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingsingle
Primary purposetreatment
Enrollment38
Start date18 February 2021
Primary completion20 July 2021
Estimated completion15 August 2021
Sites1 location across Saudi Arabia

Drugs / interventions tested

Conditions studied

Sponsor

Umm Al-Qura University

Who can join

Adults 50 to 60, any sex, with Stroke. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

Stroke is the third commonest cause of death and is probably the commonest cause of severe disability. Upper limb recovery after stroke is unacceptably poor with only 50% of stroke survivors likely to regain some functional use. In many disabilities, the rehabilitation process is of long duration and clinicians face the challenge of identifying a variety of meaningful and motivating intervention tasks that may be adapted and graded to facilitate this process.. Motor learning models emphasize that self-generated voluntary actions should be used and repeated in playful and motivational settings and that the difficulties of the task have to be at an appropriate level for successful learning. Motivation to use the hemiplegic upper extremity was considered to be the most important factor in guaranteeing intense practice and was achieved through the patient's individual inner drive and motivation for play. Virtual reality-based therapy is one of the most innovative and developments in rehabilitation technology. Enhanced feedback provided by a virtual reality system has been shown to promote motor learning in normal subjects. Interaction with objects in a virtual environment (VE) through grasping and manipulation is an important feature of future virtual reality simulations. Until now, there has been limited research involving the inclusion of virtual reality gaming systems in neuro-rehabilitation for hemiplegic patients. So the purpose of this study will be evaluation of the efficacy of virtual reality technology on improving the function of the involved upper extremity in Saudi patients having stroke.

Publications & conference data

2 peer-reviewed publications reference this trial (live from Europe PMC):

  1. The Effect of Virtual Reality-Based Therapy on Improving Upper Limb Functions in Individuals With Stroke: A Randomized Control Trial.
    El-Kafy EMA, Alshehri MA, El-Fiky AA, Guermazi MA. · · 2021 · cited 13× · PMID 34795574 · DOI 10.3389/fnagi.2021.731343
  2. Main Abstracts.
    · 2021 · cited 1× · PMID 35252582 · DOI 10.1177/23969873211034932

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