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NCT04356261: GANDR

Revolutionizing Normative Re-education

Status unknown Phase 2 Last updated 13 April 2023
What this trial tests

Phase 2 trial testing Gamified Personalized Normative Feedback in College Drinking in 1,800 participants. Status unknown.

Timeline
15 August 2021
Primary endpoint
30 April 2024
30 May 2024

Quick facts

Lead sponsorLoyola Marymount University
PhasePhase 2
StatusStatus unknown
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingsingle
Primary purposeprevention
Enrollment1,800
Start date15 August 2021
Primary completion30 April 2024
Estimated completion30 May 2024
Sites1 location across United States

Drugs / interventions tested

Conditions studied

Sponsor

Loyola Marymount University

Who can join

Adults 18 to 20, any sex, with College Drinking or Underage Drinking. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

Personalized Normative Feedback (PNF), the most widely-used college alcohol intervention approach, suffers from several limitations innovatively remedied in the current proposal through CampusGANDR, a smartphone-based app for college students that delivers alcohol-related PNF within a weekly game centered around testing first-year students' perceptions about the attitudes and behaviors of their peers in a variety of campus-relevant domains. Five pilot studies suggest that CampusGANDR will be significantly more effective at correcting students' normative misperceptions and reducing their alcohol use than standard PNF, especially among heavier-drinking students and those with greater exposure to alcohol on social media, and that these larger effects are driven by the significantly decreased psychological reactance experienced by students when viewing feedback as part of a game about college life rather than as part of an alcohol-focused program. The current project seeks to 1) evaluate the efficacy of CampusGANDR in a large-scale multi-site trial, 2) identify the optimal dosage of alcohol feedback to deliver within CampusGANDR for correcting norms and reducing alcohol use across 12 weeks of gameplay among non-drinking, moderate-drinking, and heavy-drinking students, 3) examine person-level moderators of these effects, and 4) evaluate CampusGANDR engagement and sustainability among students who play voluntarily but are not involved in the randomized controlled trial.

Publications & conference data

No peer-reviewed publications indexed yet for this trial.

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