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NCT04236024

The Effects of Board Game in Learning Medication Knowledge Among Nursing Students

Completed NA Last updated 3 March 2021
What this trial tests

NA trial testing Board game in Knowledge in 69 participants. Completed in 28 February 2021.

Timeline
29 September 2020
Primary endpoint
29 December 2020
28 February 2021

Quick facts

Lead sponsorTaipei Medical University
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingsingle
Primary purposeother
Enrollment69
Start date29 September 2020
Primary completion29 December 2020
Estimated completion28 February 2021
Sites1 location across Taiwan

Drugs / interventions tested

Conditions studied

Sponsor

Taipei Medical University

Who can join

18 and older, any sex, with Knowledge. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

Background: Maintaining patient safety is one of the primary tasks of a professional nurse. Correct identification of medicine, understanding of pharmacological mechanisms and side effects are the basic academic knowledge that each nurse must possess. Therefore, it is an important duty for nursing teachers to teach students the knowledge of drugs and use them correctly in clinical practice. In this way, the safety of patients can be guaranteed and the quality of care can be improved. Board games have been used for study in different subjects, and they all have visible effects. Their competitive and entertaining qualities make learning more interesting and allow students to learn in a pleasant atmosphere. Therefore, the purpose of this study is to examine the effectiveness of using board games to teach medication knowledge to nursing students. Methodology: This is a randomized controlled trial study. Convenience sampling will be applied in one university in Northern Taiwan.It is expected that 60-100 participants will be recruited and randomly assigned to the experimental group and comparison group by computer. The experimental group will use board game to learn medication, while the comparison group will be taught in a traditional way. The questionnaires will be conducted before the intervention, after the intervention, and one month later. The time for completing questionnaire is about 5\~15 minutes. The questionnaires include demographic information, medication knowledge questionnaire, and learning satisfaction questionnaire. This study will use SPSS 22.0 software for data analysis, including frequency, percentage, mean, standard deviation, t-test, chi-square, and generalized estimation equation (GEE). Expected results: This study will be able to understand the effects of board games in learning medication among nursing students.

Publications & conference data

No peer-reviewed publications indexed yet for this trial. Completed trials usually publish results within 12-18 months.

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Other recruiting trials for Knowledge

Currently open trials in the same condition.

Other Taipei Medical University trials

Trials by the same sponsor.

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Data sources for this page

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