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NCT03715400: MVR

Mobile Virtual Positive Experiences for Anhedonia

Suspended NA Last updated 11 December 2020
What this trial tests

NA trial testing Positive Virtual Reality Training in Anhedonia in 74 participants. Suspended.

Timeline
1 September 2018
Primary endpoint
1 January 2021
1 January 2021

Quick facts

Lead sponsorUniversity of California, Los Angeles
PhaseNA
StatusSuspended
Study typeINTERVENTIONAL
Allocationrandomized
Designfactorial
Maskingsingle
Primary purposetreatment
Enrollment74
Start date1 September 2018
Primary completion1 January 2021
Estimated completion1 January 2021
Sites1 location across United States

Drugs / interventions tested

Conditions studied

Sponsor

University of California, Los Angeles

Who can join

Adults 18 to 40, any sex, with Anhedonia or Virtual Reality. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

Anhedonia is a symptom dimension that characterizes many individuals suffering from depression, as well as some types of anxiety, psychosis, and substance use. For the most part, treatments are effective in decreasing negative affect but ineffective in improving anhedonia, with some antidepressant medications even worsening symptoms of anhedonia. Yet anhedonia is a significant marker of poor prognosis as well as suicidal ideation and actual suicide. The development of effective treatments for anhedonia is thus of paramount importance. Advances in neuroscience indicate specific targets that may underlie anhedonia that can be shifted through behavioral training. The investigators have developed such a program and found it to be effective in raising positive affect, especially for depressed or anxious individuals with anhedonia at baseline. To date, this program has been implemented by highly trained clinicians, which have supervised its implementation on a large scale. Moreover, the behavior program is dependent on readily available rewarding experiences, which anhedonia obviously challenges. Furthermore, mechanistic evaluation is impeded by intra¬- and inter-¬individual variability in exposure to rewarding stimuli. Virtual Reality (VR) offsets these barriers by repeated controlled immersion in experiences designed to enhance approach motivation, initial responsiveness to reward attainment, and reward learning. In this current study, the investigators aim to measure clinical outcomes using Virtual Reality-Reward Training (VR-RT).

Publications & conference data

1 peer-reviewed publication reference this trial (live from Europe PMC):

  1. How to Treat Depression With Low-Intensity Virtual Reality Interventions: Perspectives on Translating Cognitive Behavioral Techniques Into the Virtual Reality Modality and How to Make Anti-Depressive Use of Virtual Reality-Unique Experiences.
    Lindner P, Hamilton W, Miloff A, Carlbring P. · · 2019 · cited 29× · PMID 31736809 · DOI 10.3389/fpsyt.2019.00792

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Other recruiting trials for Anhedonia

Currently open trials in the same condition.

Other University of California, Los Angeles trials

Trials by the same sponsor.

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Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT03715400.

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