Last reviewed · How we verify

NCT03528395

Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation

Completed NA Last updated 25 March 2019
What this trial tests

NA trial testing Semi-immersive virtual reality in Stroke in 48 participants. Completed in 7 March 2019.

Timeline
20 May 2017
Primary endpoint
20 November 2018
7 March 2019

Quick facts

Lead sponsorHospital La Fuenfría
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationrandomized
Designparallel
Maskingsingle
Primary purposetreatment
Enrollment48
Start date20 May 2017
Primary completion20 November 2018
Estimated completion7 March 2019
Sites1 location across Spain

Drugs / interventions tested

Conditions studied

Sponsor

Hospital La Fuenfría

Who can join

Adults 18 to 80, any sex, with Stroke. Patients with the condition only — healthy volunteers not accepted.

Sponsor's own description

Stroke creats dependancy of patients due to various associated impairments. The use of low-cost technologies for neurological rehabilitation may be beneficial for the treatment of these patients.

Publications & conference data

1 peer-reviewed publication reference this trial (live from Europe PMC):

  1. Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial.
    Cano-Mañas MJ, Collado-Vázquez S, Rodríguez Hernández J, Muñoz Villena AJ, et al · · 2020 · cited 28× · PMID 32148744 · DOI 10.1155/2020/5480315

Verify or expand the search:

Other recruiting trials for Stroke

Currently open trials in the same condition.

Verify against primary sources

Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT03528395.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing