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Virtual Reality Attention Management (VRAM)
Problems with distraction are widespread in the 21st century, but for people with developmental delays or behavioral challenges they can have more damaging effects. For example, susceptibility to distraction is associated with worse school and social performance, lower high school graduation rates, and increased incidence of serious accidents. The investigators' goal is to improve understanding of distractibility and develop a targeted treatment. The proposed intervention is based on models of habituation, which is a term that means reduced physiological and emotional response to a stimulus (e.g. moving object, or loud noise, etc.) as it is seen repeatedly. The investigators use virtual reality technology to show study participants distracting stimuli repeatedly in a virtual classroom setting, and their hypothesis states that participants will improve attention in the face of distraction by training with this technology intervention. The virtual classroom setting is especially relevant for children who have significant challenges with distractibility, such as children with ADHD. This intervention will likely be effective in helping individuals with other clinical disorders and perhaps the general population as well.
Details
| Lead sponsor | University of California, Davis |
|---|---|
| Phase | NA |
| Status | RECRUITING |
| Enrolment | 50 |
| Start date | Thu Jun 02 2016 00:00:00 GMT+0000 (Coordinated Universal Time) |
| Completion | Fri Jul 02 2027 00:00:00 GMT+0000 (Coordinated Universal Time) |
Conditions
- ADHD
Interventions
- VR Treatment
- VR Active Control
Countries
United States