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NCT02713425

Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study

Completed NA Results posted Last updated 4 September 2019
What this trial tests

NA trial testing Entertaining Video Game in Anxiety in 20 participants. Completed in 15 July 2017.

Timeline
1 October 2016
Primary endpoint
15 June 2017
15 July 2017

Quick facts

Lead sponsorMayo Clinic
PhaseNA
StatusCompleted
Study typeINTERVENTIONAL
Allocationna
Designsingle group
Maskingnone
Primary purposeother
Enrollment20
Start date1 October 2016
Primary completion15 June 2017
Estimated completion15 July 2017
Sites1 location across United States

Drugs / interventions tested

Conditions studied

Sponsor

Mayo Clinic

Who can join

Adults 7 to 17, any sex, with Anxiety. Patients with the condition only — healthy volunteers not accepted.

Results — posted to ClinicalTrials.gov

Per-arm endpoint measurements with 95% confidence intervals where reported. Source: trial results section.

Mean Change From Baseline in Subjective Units of Distress Scale (SUDS) at End of Session Primary · approximately 10 minutes

Subjective Units of Distress Scale (SUDs) - of 0 to 10 ratings, where 0 indicates that they feel no anxiety whatsoever and 10 indicates that they are experiencing maximum distress. The child interacts with the game for up to 30 minutes. The interviewer observes and records the child's interaction with the game. The child then has an opportunity to perform a real life exposure. For the remainder of the time, the interviewer will interview the child about his/her experience with the game. They will also get feedback from the parent.

GroupValue95% CI
Single Arm - Entertaining Video Game0.74± 2.4
Average Child Rating of Preferring the Game to Not Having the Game Secondary · approximately 30 minutes

rating of 0(without) to 10 (with) preference to use game

GroupValue95% CI
Single Arm - Entertaining Video Game6.22± 2.6

Sponsor's own description

This research study aims to test the feasibility and effectiveness of using an entertaining video game as an addition to traditional therapy for the treatment of anxiety disorders in youth, particularly those youth who may have limited access to mental health treatment in the traditional clinical setting.

Publications & conference data

No peer-reviewed publications indexed yet for this trial. Completed trials usually publish results within 12-18 months.

Verify or expand the search:

Other recruiting trials for Anxiety

Currently open trials in the same condition.

Other Mayo Clinic trials

Trials by the same sponsor.

Verify against primary sources

Data sources for this page

Drug Landscape aggregates and links these public records for informational use only. Always verify against the primary source before clinical or regulatory decisions. Canonical URL: https://druglandscape.com/trial/NCT02713425.

Primary sources · FDA · ClinicalTrials.gov · EMA · SEC EDGAR · ChEMBL · Wikidata · full sourcing